* [PATCH] bmp support: Use unaligned accessors
@ 2015-06-23 14:55 Sascha Hauer
0 siblings, 0 replies; only message in thread
From: Sascha Hauer @ 2015-06-23 14:55 UTC (permalink / raw)
To: Barebox List
Some fields in the bmp header are unaligned. Use unaligned accessor
functions to acces them.
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
---
lib/gui/bmp.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/lib/gui/bmp.c b/lib/gui/bmp.c
index 6943a1c..d457c01 100644
--- a/lib/gui/bmp.c
+++ b/lib/gui/bmp.c
@@ -7,6 +7,7 @@
#include <gui/graphic_utils.h>
#include <init.h>
#include <gui/image_renderer.h>
+#include <asm/unaligned.h>
struct image *bmp_open(char *inbuf, int insize)
{
@@ -19,9 +20,9 @@ struct image *bmp_open(char *inbuf, int insize)
}
img->data = inbuf;
- img->height = le32_to_cpu(bmp->header.height);
- img->width = le32_to_cpu(bmp->header.width);
- img->bits_per_pixel = le16_to_cpu(bmp->header.bit_count);
+ img->height = get_unaligned_le32(&bmp->header.height);
+ img->width = get_unaligned_le32(&bmp->header.width);
+ img->bits_per_pixel = get_unaligned_le16(&bmp->header.bit_count);
pr_debug("bmp: %d x %d x %d data@0x%p\n", img->width, img->height,
img->bits_per_pixel, img->data);
@@ -76,7 +77,7 @@ static int bmp_renderer(struct screen *sc, struct surface *s, struct image *img)
for (y = 0; y < height; y++) {
image = (char *)bmp +
- le32_to_cpu(bmp->header.data_offset);
+ get_unaligned_le32(&bmp->header.data_offset);
image += (img->height - y - 1) * img->width * (bits_per_pixel >> 3);
adr = buf + (y + starty) * sc->info.line_length +
startx * (sc->info.bits_per_pixel >> 3);
@@ -98,7 +99,7 @@ static int bmp_renderer(struct screen *sc, struct surface *s, struct image *img)
for (y = 0; y < height; y++) {
image = (char *)bmp +
- le32_to_cpu(bmp->header.data_offset);
+ get_unaligned_le32(&bmp->header.data_offset);
image += (img->height - y - 1) * img->width * (bits_per_pixel >> 3);
adr = buf + (y + starty) * sc->info.line_length +
startx * (sc->info.bits_per_pixel >> 3);
--
2.1.4
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