From: Sascha Hauer <s.hauer@pengutronix.de>
To: "open list:BAREBOX" <barebox@lists.infradead.org>
Subject: [PATCH 4/5] fbconsole: make background pixels transparent
Date: Wed, 25 Sep 2024 16:34:52 +0200 [thread overview]
Message-ID: <20240925-graphics-v1-4-f1fe5d2cceec@pengutronix.de> (raw)
In-Reply-To: <20240925-graphics-v1-0-f1fe5d2cceec@pengutronix.de>
When we have a background image we want the background to actually shine
through, so set the alpha value of the background to transparent and not
opaque.
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
---
drivers/video/fbconsole.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/video/fbconsole.c b/drivers/video/fbconsole.c
index cec1afec56..d3615bc07f 100644
--- a/drivers/video/fbconsole.c
+++ b/drivers/video/fbconsole.c
@@ -139,7 +139,7 @@ static void drawchar(struct fbc_priv *priv, int x, int y, int c)
color = gu_rgb_to_pixel(priv->fb, rgb->r, rgb->g, rgb->b, 0xff);
rgb = &colors[bgcolor];
- bgcolor = gu_rgb_to_pixel(priv->fb, rgb->r, rgb->g, rgb->b, 0xff);
+ bgcolor = gu_rgb_to_pixel(priv->fb, rgb->r, rgb->g, rgb->b, 0x0);
for (i = 0; i < priv->font->height; i++) {
uint8_t mask = 0x80;
--
2.39.5
next prev parent reply other threads:[~2024-09-25 14:36 UTC|newest]
Thread overview: 14+ messages / expand[flat|nested] mbox.gz Atom feed top
2024-09-25 14:34 [PATCH 0/5] graphics updates Sascha Hauer
2024-09-25 14:34 ` [PATCH 1/5] graphic_utils: Clip to screen boundaries Sascha Hauer
2024-09-26 5:26 ` Ahmad Fatoum
2024-09-25 14:34 ` [PATCH 2/5] commands: splash: honour line_length Sascha Hauer
2024-09-26 5:31 ` Ahmad Fatoum
2024-09-26 6:48 ` Sascha Hauer
2024-09-25 14:34 ` [PATCH 3/5] gui: fix alpha blend Sascha Hauer
2024-09-26 5:33 ` Ahmad Fatoum
2024-09-25 14:34 ` Sascha Hauer [this message]
2024-09-26 5:38 ` [PATCH 4/5] fbconsole: make background pixels transparent Ahmad Fatoum
2024-09-26 7:02 ` Sascha Hauer
2024-09-25 14:34 ` [PATCH 5/5] fbconsole: actually store rows/cols Sascha Hauer
2024-09-26 5:39 ` Ahmad Fatoum
2024-09-27 10:38 ` [PATCH 0/5] graphics updates Sascha Hauer
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